Strength Bonuses, possible on all magical items |
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Weakness | -1-5 | Fraility | -6-10 |
Strength | +1-5 | Might | +6-10 |
Power | +11-15 | Giants | +16-20 |
Titans | +21-30 |
Dexterity Bonuses, possible on all magical items |
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Atrophy | -1-5 | Paralysis | -6-10 |
Dexterity | +1-5 | Skill | +6-10 |
Accuracy | +11-15 | Precision | +16-20 |
Perfection | +21-30 |
Vitality Bonuses, possible on all magical items |
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Disease | -1-5 | Illness | -6-10 |
Vitality | +1-5 | Zest | +6-10 |
Vim | +11-15 | Vigor | +16-20 |
Life | +21-30 |
Magic Bonuses, possible on all items |
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Dyslexia | -1-5 | Fool | -6-10 |
Magic | +1-5 | Mind | +6-10 |
Brilliance | +11-15 | Sorcery | +16-20 |
Wizardry | +21-30 |
Hit Point Bonuses, possible on all magical items, except Staffs |
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Jackal | -1-10 | Vulture | -11-15 |
Fox | +10-15 | Jaguar | +16-20 |
Eagle | +21-30 | Wolf | +31-40 |
Tiger | +41-50 | Lion | +51-60 |
Mammoth | +61-80 | Whale | +81-100 |
All Attribute Bonuses, possible on all magical items |
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Pit | -1-5 | Trouble | -6-10 |
Sky | +1-3 | Moon | +4-7 |
Stars | +8-11 | Heavens | +12-15 |
Zodiac | +16-20 |
Special Armor Bonuses |
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Vulnerable | -51-75% | Rusted | -25-50% |
Fine | +20-30% | Strong | +31-40% |
Grand | +41-60% | Valiant | +61-70% |
Glorious | +71-90% | Blessed | +91-110% |
Saintly | +111-130% | Awesome | +131-150% |
Holy | +151-170% | Godly | +171-200% |
Deflection Bonuses, only possible on armors |
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Tears | +1 | Pain | +2-4 |
Health | -1 | Protection | -2 |
Absorption | -3 | Deflection | -4 |
Osmosis | -5-6 |
Damages Target Armor Bonuses, only possible in armors |
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Piercing | +25% | Puncturing | +50% |
Bashing | +75% |
Bonuses Applied to weapon Damage, only possible on weapons |
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Quality | +1-2 | Maiming | +3-5 |
Slaying | +6-8 | Gore | +9-12 |
Carnage | +13-16 | Slaughter | +17-20 |
Resist Lightning Bonuses |
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Blue | +10-20% | Azure | +21-30% |
Lapis | +31-40% | Cobalt | +41-50% |
Saphire | +51-60% |
Resist Fire Bonuses |
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Red | +10-20% | Crimson | +21-30% |
Crimson | +31-40% | Garnet | +41-50% |
Ruby | +51-60% |
Resist Magic Bonuses |
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White | +10-20% | Pearl | +21-30% |
Ivory | +31-40% | Crystal | +41-50% |
Diamond | +51-60% |
Resist All Bonuses |
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Topaz | +10-15% | Amber | +16-20% |
Jade | +21-30% | Obsidian | +31-40% |
Emerald | +41-50% |
Bonuses to Mana, possible on staffs and jewelry |
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Corruption | lose all mana | Frog | -1-10 |
Hyena | -11-25 | Spider | +10-15 |
Raven | +16-20 | Snake | +21-30 |
Serpent | +31-40 | Drake | +41-50 |
Dragon | +51-60 | Wyrm | +61-80 |
Hydra | +81-100 |
Weapon Speeds |
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Readiness | quick attack | Swiftness | fast attack |
Speed | faster attack | Haste | fastest attack |
Weapon Recovery Rates |
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Balance | fast | Stability | faster |
Harmony | fastest | Blocking | fast block |
eapon Bonuses to Hit |
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Brass | -1-5% | Tin | -6-10% |
Bronze | +1-5% | Iron | +6-10% |
Steel | +11-15% | Silver | +16-20% |
Gold | +21-30% | Platinum | +31-40% |
Mithril | +41-60% | Meteoric | +61-80% |
Weird | +81-100% | Strange | +101-150% |
Weapon Bonuses to Damage |
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Useless | -100% | Bent | -50-75% |
Weak | -25-49% | Jagged | +20-35% |
Deadly | +36-50% | Heavy | +51-65% |
Vicious | +66-80% | Brutal | +81-95% |
Massive | +96-110% | Savage | +111-125% |
Ruthless | +126-150% | Merciless | +151-175% |
Fire Added Damage Bonuses |
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Flame | 1-3 | Fire | 1-6 |
Flaming | 1-10 | Burning | 1-16 |
Lightning Added Damage Bonuses |
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Shock | 1-6 | Lightning | 1-10 |
Thunder |
Durability Bonuses |
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Fraility | 1 | Brittleness | -26-75% |
Sturdiness | +25-75% | Craftmanship | +50-100% |
Many | +100% | Structure | +101-200% |
Plenty | +200% | Ages | Indestructable |
Weapon Bonuses to Hit and inflict Damage |
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Dull | -1-5%h,-25-49%d | Clumsy | -6-10%h,-50-75%d |
Sharp | +1-5%h,+20-35%d | Fine | +6-10%h,+36-50%d |
Warrior | +11-15%h,+51-65%d | Soldier | +16-20%h,+66-80%d |
Lord | +21-30%h,+81-95%d | Knight | +31-40%h,+96-110%d |
Master | +41-50%h,+111-125%d | Champion | +51-75%h,+126-150%d |
Kings | +76-100%h,+151-175%d |