Prefixes

Strength Bonuses, possible on all magical items

Weakness -1-5 Fraility -6-10
Strength +1-5 Might +6-10
Power +11-15 Giants +16-20
Titans +21-30

Dexterity Bonuses, possible on all magical items

Atrophy -1-5 Paralysis -6-10
Dexterity +1-5 Skill +6-10
Accuracy +11-15 Precision +16-20
Perfection +21-30

Vitality Bonuses, possible on all magical items

Disease -1-5 Illness -6-10
Vitality +1-5 Zest +6-10
Vim +11-15 Vigor +16-20
Life +21-30

Magic Bonuses, possible on all items

Dyslexia -1-5 Fool -6-10
Magic +1-5 Mind +6-10
Brilliance +11-15 Sorcery +16-20
Wizardry +21-30

Hit Point Bonuses, possible on all magical items, except Staffs

Jackal -1-10 Vulture -11-15
Fox +10-15 Jaguar +16-20
Eagle +21-30 Wolf +31-40
Tiger +41-50 Lion +51-60
Mammoth +61-80 Whale +81-100

All Attribute Bonuses, possible on all magical items

Pit -1-5 Trouble -6-10
Sky +1-3 Moon +4-7
Stars +8-11 Heavens +12-15
Zodiac +16-20

Special Armor Bonuses

Vulnerable -51-75% Rusted -25-50%
Fine +20-30% Strong +31-40%
Grand +41-60% Valiant +61-70%
Glorious +71-90% Blessed +91-110%
Saintly +111-130% Awesome +131-150%
Holy +151-170% Godly +171-200%

Deflection Bonuses, only possible on armors

Tears +1 Pain +2-4
Health -1 Protection -2
Absorption -3 Deflection -4
Osmosis -5-6

Damages Target Armor Bonuses, only possible in armors

Piercing +25% Puncturing +50%
Bashing +75%

Bonuses Applied to weapon Damage, only possible on weapons

Quality +1-2 Maiming +3-5
Slaying +6-8 Gore +9-12
Carnage +13-16 Slaughter +17-20

Resist Lightning Bonuses

Blue +10-20% Azure +21-30%
Lapis +31-40% Cobalt +41-50%
Saphire +51-60%

Resist Fire Bonuses

Red +10-20% Crimson +21-30%
Crimson +31-40% Garnet +41-50%
Ruby +51-60%

Resist Magic Bonuses

White +10-20% Pearl +21-30%
Ivory +31-40% Crystal +41-50%
Diamond +51-60%

Resist All Bonuses

Topaz +10-15% Amber +16-20%
Jade +21-30% Obsidian +31-40%
Emerald +41-50%

Bonuses to Mana, possible on staffs and jewelry

Corruption lose all mana Frog -1-10
Hyena -11-25 Spider +10-15
Raven +16-20 Snake +21-30
Serpent +31-40 Drake +41-50
Dragon +51-60 Wyrm +61-80
Hydra +81-100

Weapon Speeds

Readiness quick attack Swiftness fast attack
Speed faster attack Haste fastest attack

Weapon Recovery Rates

Balance fast Stability faster
Harmony fastest Blocking fast block

eapon Bonuses to Hit

Brass -1-5% Tin -6-10%
Bronze +1-5% Iron +6-10%
Steel +11-15% Silver +16-20%
Gold +21-30% Platinum +31-40%
Mithril +41-60% Meteoric +61-80%
Weird +81-100% Strange +101-150%

Weapon Bonuses to Damage

Useless -100% Bent -50-75%
Weak -25-49% Jagged +20-35%
Deadly +36-50% Heavy +51-65%
Vicious +66-80% Brutal +81-95%
Massive +96-110% Savage +111-125%
Ruthless +126-150% Merciless +151-175%

Fire Added Damage Bonuses

Flame 1-3 Fire 1-6
Flaming 1-10 Burning 1-16

Lightning Added Damage Bonuses

Shock 1-6 Lightning 1-10
Thunder

Durability Bonuses

Fraility 1 Brittleness -26-75%
Sturdiness +25-75% Craftmanship +50-100%
Many +100% Structure +101-200%
Plenty +200% Ages Indestructable

Weapon Bonuses to Hit and inflict Damage

Dull -1-5%h,-25-49%d Clumsy -6-10%h,-50-75%d
Sharp +1-5%h,+20-35%d Fine +6-10%h,+36-50%d
Warrior +11-15%h,+51-65%d Soldier +16-20%h,+66-80%d
Lord +21-30%h,+81-95%d Knight +31-40%h,+96-110%d
Master +41-50%h,+111-125%d Champion +51-75%h,+126-150%d
Kings +76-100%h,+151-175%d