| Strength Bonuses, possible on all magical items | |||
| Weakness | -1-5 | Fraility | -6-10 | 
| Strength | +1-5 | Might | +6-10 | 
| Power | +11-15 | Giants | +16-20 | 
| Titans | +21-30 | 
| Dexterity Bonuses, possible on all magical items | |||
| Atrophy | -1-5 | Paralysis | -6-10 | 
| Dexterity | +1-5 | Skill | +6-10 | 
| Accuracy | +11-15 | Precision | +16-20 | 
| Perfection | +21-30 | 
| Vitality Bonuses, possible on all magical items | |||
| Disease | -1-5 | Illness | -6-10 | 
| Vitality | +1-5 | Zest | +6-10 | 
| Vim | +11-15 | Vigor | +16-20 | 
| Life | +21-30 | 
| Magic Bonuses, possible on all items | |||
| Dyslexia | -1-5 | Fool | -6-10 | 
| Magic | +1-5 | Mind | +6-10 | 
| Brilliance | +11-15 | Sorcery | +16-20 | 
| Wizardry | +21-30 | 
| Hit Point Bonuses, possible on all magical items, except Staffs | |||
| Jackal | -1-10 | Vulture | -11-15 | 
| Fox | +10-15 | Jaguar | +16-20 | 
| Eagle | +21-30 | Wolf | +31-40 | 
| Tiger | +41-50 | Lion | +51-60 | 
| Mammoth | +61-80 | Whale | +81-100 | 
| All Attribute Bonuses, possible on all magical items | |||
| Pit | -1-5 | Trouble | -6-10 | 
| Sky | +1-3 | Moon | +4-7 | 
| Stars | +8-11 | Heavens | +12-15 | 
| Zodiac | +16-20 | 
| Special Armor Bonuses | |||
| Vulnerable | -51-75% | Rusted | -25-50% | 
| Fine | +20-30% | Strong | +31-40% | 
| Grand | +41-60% | Valiant | +61-70% | 
| Glorious | +71-90% | Blessed | +91-110% | 
| Saintly | +111-130% | Awesome | +131-150% | 
| Holy | +151-170% | Godly | +171-200% | 
| Deflection Bonuses, only possible on armors | |||
| Tears | +1 | Pain | +2-4 | 
| Health | -1 | Protection | -2 | 
| Absorption | -3 | Deflection | -4 | 
| Osmosis | -5-6 | 
| Damages Target Armor Bonuses, only possible in armors | |||
| Piercing | +25% | Puncturing | +50% | 
| Bashing | +75% | 
| Bonuses Applied to weapon Damage, only possible on weapons | |||
| Quality | +1-2 | Maiming | +3-5 | 
| Slaying | +6-8 | Gore | +9-12 | 
| Carnage | +13-16 | Slaughter | +17-20 | 
| Resist Lightning Bonuses | |||
| Blue | +10-20% | Azure | +21-30% | 
| Lapis | +31-40% | Cobalt | +41-50% | 
| Saphire | +51-60% | 
| Resist Fire Bonuses | |||
| Red | +10-20% | Crimson | +21-30% | 
| Crimson | +31-40% | Garnet | +41-50% | 
| Ruby | +51-60% | 
| Resist Magic Bonuses | |||
| White | +10-20% | Pearl | +21-30% | 
| Ivory | +31-40% | Crystal | +41-50% | 
| Diamond | +51-60% | 
| Resist All Bonuses | |||
| Topaz | +10-15% | Amber | +16-20% | 
| Jade | +21-30% | Obsidian | +31-40% | 
| Emerald | +41-50% | 
| Bonuses to Mana, possible on staffs and jewelry | |||
| Corruption | lose all mana | Frog | -1-10 | 
| Hyena | -11-25 | Spider | +10-15 | 
| Raven | +16-20 | Snake | +21-30 | 
| Serpent | +31-40 | Drake | +41-50 | 
| Dragon | +51-60 | Wyrm | +61-80 | 
| Hydra | +81-100 | 
| Weapon Speeds | |||
| Readiness | quick attack | Swiftness | fast attack | 
| Speed | faster attack | Haste | fastest attack | 
| Weapon Recovery Rates | |||
| Balance | fast | Stability | faster | 
| Harmony | fastest | Blocking | fast block | 
| eapon Bonuses to Hit | |||
| Brass | -1-5% | Tin | -6-10% | 
| Bronze | +1-5% | Iron | +6-10% | 
| Steel | +11-15% | Silver | +16-20% | 
| Gold | +21-30% | Platinum | +31-40% | 
| Mithril | +41-60% | Meteoric | +61-80% | 
| Weird | +81-100% | Strange | +101-150% | 
| Weapon Bonuses to Damage | |||
| Useless | -100% | Bent | -50-75% | 
| Weak | -25-49% | Jagged | +20-35% | 
| Deadly | +36-50% | Heavy | +51-65% | 
| Vicious | +66-80% | Brutal | +81-95% | 
| Massive | +96-110% | Savage | +111-125% | 
| Ruthless | +126-150% | Merciless | +151-175% | 
| Fire Added Damage Bonuses | |||
| Flame | 1-3 | Fire | 1-6 | 
| Flaming | 1-10 | Burning | 1-16 | 
| Lightning Added Damage Bonuses | |||
| Shock | 1-6 | Lightning | 1-10 | 
| Thunder | 
| Durability Bonuses | |||
| Fraility | 1 | Brittleness | -26-75% | 
| Sturdiness | +25-75% | Craftmanship | +50-100% | 
| Many | +100% | Structure | +101-200% | 
| Plenty | +200% | Ages | Indestructable | 
| Weapon Bonuses to Hit and inflict Damage | |||
| Dull | -1-5%h,-25-49%d | Clumsy | -6-10%h,-50-75%d | 
| Sharp | +1-5%h,+20-35%d | Fine | +6-10%h,+36-50%d | 
| Warrior | +11-15%h,+51-65%d | Soldier | +16-20%h,+66-80%d | 
| Lord | +21-30%h,+81-95%d | Knight | +31-40%h,+96-110%d | 
| Master | +41-50%h,+111-125%d | Champion | +51-75%h,+126-150%d | 
| Kings | +76-100%h,+151-175%d |